#ifndef IMAGE_H_INCLUDED
#define IMAGE_H_INCLUDED

#include <SDL_image.h>
#include "Screen.h"
#include <string>

class Image
{
public:
	Image();
	bool LoadImage(std::string ImageName);
	//void DrawImage(SDL_Surface* image, int Num1, SDL_Surface* screen, int Num2);
	void DrawImage(int x, int y);
protected:
	SDL_Surface* m_Image;
};

#endif